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Snakes and Stairs Game Design using Automata Theory

N. Raj1 , R. Dubey2

  1. Dept. of CSE, Lakshmi Narain College of Technology (RGPV University), Bhopal, India.
  2. Dept. of CSE, Lakshmi Narain College of Technology (RGPV University), Bhopal, India.

Correspondence should be addressed to: shivamedward@gmail.com.

Section:Research Paper, Product Type: Journal Paper
Volume-5 , Issue-5 , Page no. 58-62, May-2017

Online published on May 30, 2017

Copyright © N. Raj, R. Dubey . This is an open access article distributed under the Creative Commons Attribution License, which permits unrestricted use, distribution, and reproduction in any medium, provided the original work is properly cited.

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How to Cite this Paper

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  • MLA Citation
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IEEE Style Citation: N. Raj, R. Dubey, “Snakes and Stairs Game Design using Automata Theory,” International Journal of Computer Sciences and Engineering, Vol.5, Issue.5, pp.58-62, 2017.

MLA Style Citation: N. Raj, R. Dubey "Snakes and Stairs Game Design using Automata Theory." International Journal of Computer Sciences and Engineering 5.5 (2017): 58-62.

APA Style Citation: N. Raj, R. Dubey, (2017). Snakes and Stairs Game Design using Automata Theory. International Journal of Computer Sciences and Engineering, 5(5), 58-62.

BibTex Style Citation:
@article{Raj_2017,
author = {N. Raj, R. Dubey},
title = {Snakes and Stairs Game Design using Automata Theory},
journal = {International Journal of Computer Sciences and Engineering},
issue_date = {5 2017},
volume = {5},
Issue = {5},
month = {5},
year = {2017},
issn = {2347-2693},
pages = {58-62},
url = {https://www.ijcseonline.org/full_paper_view.php?paper_id=1264},
publisher = {IJCSE, Indore, INDIA},
}

RIS Style Citation:
TY - JOUR
UR - https://www.ijcseonline.org/full_paper_view.php?paper_id=1264
TI - Snakes and Stairs Game Design using Automata Theory
T2 - International Journal of Computer Sciences and Engineering
AU - N. Raj, R. Dubey
PY - 2017
DA - 2017/05/30
PB - IJCSE, Indore, INDIA
SP - 58-62
IS - 5
VL - 5
SN - 2347-2693
ER -

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Abstract

Game design using automata tools and game theory analysis has been works from decades but there are a very few works on dynamic input or dynamic state generation. This paper summarizes game design of a traditional Snake and Ladder board game in a modernized way using the study of automata theory and game theory too, for both android and computer platforms with generation of random inputs which are also explained using flowcharts, DFSA and NDFSA.

Key-Words / Index Term

Automata Theory; Game Theory; Dynamic Game; Android

References

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