Open Access   Article Go Back

Integrating BCI with Virtual Reality

Y. Galphat1 , M. Gangwani2 , A. Bhave3 , B.S. Chadha4 , S. Adnani5

  1. Computer Engineering, Vivekanand Education Society’s Institute Of Technology, Mumbai, India.
  2. Computer Engineering, Vivekanand Education Society’s Institute Of Technology, Mumbai, India.
  3. Computer Engineering, Vivekanand Education Society’s Institute Of Technology, Mumbai, India.
  4. Computer Engineering, Vivekanand Education Society’s Institute Of Technology, Mumbai, India.
  5. Computer Engineering, Vivekanand Education Society’s Institute Of Technology, Mumbai, India.

Correspondence should be addressed to: yugchhaya.dhote@ves.ac.in.

Section:Review Paper, Product Type: Journal Paper
Volume-6 , Issue-1 , Page no. 129-131, Jan-2018

CrossRef-DOI:   https://doi.org/10.26438/ijcse/v6i1.129131

Online published on Jan 31, 2018

Copyright © Y. Galphat, M. Gangwani, A. Bhave, B.S. Chadha, S. Adnani . This is an open access article distributed under the Creative Commons Attribution License, which permits unrestricted use, distribution, and reproduction in any medium, provided the original work is properly cited.

View this paper at   Google Scholar | DPI Digital Library

How to Cite this Paper

  • IEEE Citation
  • MLA Citation
  • APA Citation
  • BibTex Citation
  • RIS Citation

IEEE Style Citation: Y. Galphat, M. Gangwani, A. Bhave, B.S. Chadha, S. Adnani, “Integrating BCI with Virtual Reality,” International Journal of Computer Sciences and Engineering, Vol.6, Issue.1, pp.129-131, 2018.

MLA Style Citation: Y. Galphat, M. Gangwani, A. Bhave, B.S. Chadha, S. Adnani "Integrating BCI with Virtual Reality." International Journal of Computer Sciences and Engineering 6.1 (2018): 129-131.

APA Style Citation: Y. Galphat, M. Gangwani, A. Bhave, B.S. Chadha, S. Adnani, (2018). Integrating BCI with Virtual Reality. International Journal of Computer Sciences and Engineering, 6(1), 129-131.

BibTex Style Citation:
@article{Galphat_2018,
author = { Y. Galphat, M. Gangwani, A. Bhave, B.S. Chadha, S. Adnani},
title = {Integrating BCI with Virtual Reality},
journal = {International Journal of Computer Sciences and Engineering},
issue_date = {1 2018},
volume = {6},
Issue = {1},
month = {1},
year = {2018},
issn = {2347-2693},
pages = {129-131},
url = {https://www.ijcseonline.org/full_paper_view.php?paper_id=1646},
doi = {https://doi.org/10.26438/ijcse/v6i1.129131}
publisher = {IJCSE, Indore, INDIA},
}

RIS Style Citation:
TY - JOUR
DO = {https://doi.org/10.26438/ijcse/v6i1.129131}
UR - https://www.ijcseonline.org/full_paper_view.php?paper_id=1646
TI - Integrating BCI with Virtual Reality
T2 - International Journal of Computer Sciences and Engineering
AU - Y. Galphat, M. Gangwani, A. Bhave, B.S. Chadha, S. Adnani
PY - 2018
DA - 2018/01/31
PB - IJCSE, Indore, INDIA
SP - 129-131
IS - 1
VL - 6
SN - 2347-2693
ER -

VIEWS PDF XML
660 347 downloads 214 downloads
  
  
           

Abstract

The purpose of this project is to implement a VR game in which the EEG headset is trained to respond to the stimuli within the game by capturing a player’s EEG signals. These EEG signals are generated by the player’s emotions such as attention and meditation. Using the values obtained from the EEG headset we will enable the player to control the game using the headset. The main objective of this project is to empower a person with the ability to control any object in a virtual environment by analysing brain wave patterns and applying the resultant data to train the Brain Control Interface(BCI) device. The vision of the project is to make a player free from using hardware plug-ins and control the game using BCI.

Key-Words / Index Term

EEG, BCI Headset, VR Headset, Unity

References

[1] Banghua Yang, Tao Zhang, Kaiwen Duan “Development of a BCI Simulated Application System Based on Unity3D” Virtual Reality and Visualisation ( ICVRV) ,2015 International Conference
[2] C. Umale, A. Vaidya “Feature Extraction Techniques and Classification Algorithms for EEG Signals to detect Human Stress - A Review” International Journal of ComputerApplications Technology and Research, Volume 5 – Issue.1 ,08-4-2016.
[3] Sadiq J. Abou-Loukh, Arwa Ra`ad Obaid “Comparison of Preprocessing Algorithms using anAffordable EEG Headset”, International Journal of Computer Applications, Volume 160- No 1,February 2017
[4] “EEG control of devices using sensory evoked potentials” patent no.US 8155736 B2
[5] “Sensory-evoked potential (SEP) classification/detection in the time domain patent no US 8391966 B2
[6] Perception based predictive tracking for head mounted displays patent no CA 2912109 A1
[7] Karolina Holewa, Agata Nawrocka “Emotiv EPOC neuroheadset in Brain – Computer Interface” Control Conference (ICCC),2014 15th International Carpathian
[8] C. Guger, C. Holzner, C. Grönegress, G. Edlinger, M. Slater “Brain-Computer Interface for Virtual Reality Control” European Symposium On Artificial Neural Networks(ESAAN) , 22-24 April 2009.
[9] Fabien Lotte, Josef Faller, Christoph Guger, Yann Renard, Gert Pfurtscheller, Anatole Lécuyer , Robert Leeb. “Combining BCI with Virtual Reality: Towards New Applications & Improved BCI” ,Toward Practical Brain Computer Interfaces
[10] Doron Friedman “Brain-Computer Interfacing and Virtual Reality”,Handbook of Digital Games and Entertainment Technologies
[11] Swati Vaid, Preeti Singh “EEG SIGNAL ANALYSIS FOR BCI INTERFACE: AREVIEW”,Advanced Computing & communication Technologies (ACCT) ,2015 5th International Conference