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Domination Easymove Game on A Square Beehive

I 1 , Baidari 2 , S P Sajjan3 , V.K. Gurani4

Section:Research Paper, Product Type: Journal Paper
Volume-4 , Issue-11 , Page no. 13-19, Nov-2016

Online published on Nov 29, 2016

Copyright © I, Baidari, S P Sajjan, V.K. Gurani . This is an open access article distributed under the Creative Commons Attribution License, which permits unrestricted use, distribution, and reproduction in any medium, provided the original work is properly cited.

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IEEE Style Citation: I, Baidari, S P Sajjan, V.K. Gurani, “Domination Easymove Game on A Square Beehive,” International Journal of Computer Sciences and Engineering, Vol.4, Issue.11, pp.13-19, 2016.

MLA Style Citation: I, Baidari, S P Sajjan, V.K. Gurani "Domination Easymove Game on A Square Beehive." International Journal of Computer Sciences and Engineering 4.11 (2016): 13-19.

APA Style Citation: I, Baidari, S P Sajjan, V.K. Gurani, (2016). Domination Easymove Game on A Square Beehive. International Journal of Computer Sciences and Engineering, 4(11), 13-19.

BibTex Style Citation:
@article{Sajjan_2016,
author = {I, Baidari, S P Sajjan, V.K. Gurani},
title = {Domination Easymove Game on A Square Beehive},
journal = {International Journal of Computer Sciences and Engineering},
issue_date = {11 2016},
volume = {4},
Issue = {11},
month = {11},
year = {2016},
issn = {2347-2693},
pages = {13-19},
url = {https://www.ijcseonline.org/full_paper_view.php?paper_id=1097},
publisher = {IJCSE, Indore, INDIA},
}

RIS Style Citation:
TY - JOUR
UR - https://www.ijcseonline.org/full_paper_view.php?paper_id=1097
TI - Domination Easymove Game on A Square Beehive
T2 - International Journal of Computer Sciences and Engineering
AU - I, Baidari, S P Sajjan, V.K. Gurani
PY - 2016
DA - 2016/11/29
PB - IJCSE, Indore, INDIA
SP - 13-19
IS - 11
VL - 4
SN - 2347-2693
ER -

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Abstract

This paper aims at circular chess on the new mode of playing board games by having an automated physical platform. Hence it discusses the development of an automatic chess board called as Chess. Which enables the user to play the game of chess in different formats with the opponents moves completely based user. It uses various types in graph sets the domination game played on a graph G consists of two players, Dominator and Staller, who alternate taking turns choosing a vertex of G such that whenever a vertex is chosen by either player, at least one additional vertex is dominated. Dominator wishes to dominate the graph in as few steps as possible and Staller wishes to delay the process The game domination number Gamma (G) is the number of vertices chosen when Dominator starts the game and the Staller as much as possible. Sushisen algorithms using game domination number Gamma�(G) when Staller starts the game. An imagination strategy is developed as a general Matlab tool for proving results in the domination game.

Key-Words / Index Term

Domination, Bipartite Graph, Game Domination number, Independence sets, Coverings and Coloring

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