A Study on The Relationships Between The Virtual Reality & Learning
B. Senthil Kumar1 , Jaya Prakash D2
Section:Research Paper, Product Type: Journal Paper
Volume-6 ,
Issue-7 , Page no. 966-969, Jul-2018
CrossRef-DOI: https://doi.org/10.26438/ijcse/v6i7.966969
Online published on Jul 31, 2018
Copyright © B. Senthil Kumar, Jaya Prakash D . This is an open access article distributed under the Creative Commons Attribution License, which permits unrestricted use, distribution, and reproduction in any medium, provided the original work is properly cited.
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IEEE Style Citation: B. Senthil Kumar, Jaya Prakash D, “A Study on The Relationships Between The Virtual Reality & Learning,” International Journal of Computer Sciences and Engineering, Vol.6, Issue.7, pp.966-969, 2018.
MLA Style Citation: B. Senthil Kumar, Jaya Prakash D "A Study on The Relationships Between The Virtual Reality & Learning." International Journal of Computer Sciences and Engineering 6.7 (2018): 966-969.
APA Style Citation: B. Senthil Kumar, Jaya Prakash D, (2018). A Study on The Relationships Between The Virtual Reality & Learning. International Journal of Computer Sciences and Engineering, 6(7), 966-969.
BibTex Style Citation:
@article{Kumar_2018,
author = {B. Senthil Kumar, Jaya Prakash D},
title = {A Study on The Relationships Between The Virtual Reality & Learning},
journal = {International Journal of Computer Sciences and Engineering},
issue_date = {7 2018},
volume = {6},
Issue = {7},
month = {7},
year = {2018},
issn = {2347-2693},
pages = {966-969},
url = {https://www.ijcseonline.org/full_paper_view.php?paper_id=2543},
doi = {https://doi.org/10.26438/ijcse/v6i7.966969}
publisher = {IJCSE, Indore, INDIA},
}
RIS Style Citation:
TY - JOUR
DO = {https://doi.org/10.26438/ijcse/v6i7.966969}
UR - https://www.ijcseonline.org/full_paper_view.php?paper_id=2543
TI - A Study on The Relationships Between The Virtual Reality & Learning
T2 - International Journal of Computer Sciences and Engineering
AU - B. Senthil Kumar, Jaya Prakash D
PY - 2018
DA - 2018/07/31
PB - IJCSE, Indore, INDIA
SP - 966-969
IS - 7
VL - 6
SN - 2347-2693
ER -
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Abstract
The aim of the research paper is to study the impact of virtual reality on effective learning. Furthermore, it analyse the virtual reality education providers and the learners of a motor skill training institute to study the satisfaction and performance. The data is gathered through structured questionnaire from the VR training providers and learners from a private training institute. The performance comparison shows the improvement due to the presence of virtual reality. This research examines the opinion of VR learners with the analysis of feedback questionnaire. Spearman correlation coefficient is used to find the relationships between the user’s performances in the VR environment. Research shows the advantages of virtual reality on learning. It shows the awareness level and the infrastructure availability of the training. The learners and the skill training providers favour the application of Virtual reality tool for effective learning. Even though the learners have favourable opinion regarding the VR application, the infrastructure is not adequate to meet the needs of the learners. Apart from the satisfaction among the learners, VR reduces the visualization complexity in the learning process. The presence of 3D Virtual environment develops more satisfaction among the learners. The result shows that due to the presence of virtual environment the learner’s attention, perception and memory develops. This research outcome can be used in the classroom set-ups of other courses. Cloud software sharing is one of the possible to improve the current virtual reality applied learning environment.
Key-Words / Index Term
Virtual reality, Simulation, Learners’ Satisfaction, Motor skills, Awareness, Opinion and Performance
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