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Design Thinking for Gesture-based Human Computer Interactions

Kelvin Wambani Siovi1 , Cheruiyot Willison Kipruto2 , Agnes Mindila3

Section:Research Paper, Product Type: Journal Paper
Volume-7 , Issue-3 , Page no. 919-925, Mar-2019

CrossRef-DOI:   https://doi.org/10.26438/ijcse/v7i3.919925

Online published on Mar 31, 2019

Copyright © Kelvin Wambani Siovi, Cheruiyot Willison Kipruto, Agnes Mindila . This is an open access article distributed under the Creative Commons Attribution License, which permits unrestricted use, distribution, and reproduction in any medium, provided the original work is properly cited.

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IEEE Style Citation: Kelvin Wambani Siovi, Cheruiyot Willison Kipruto, Agnes Mindila, “Design Thinking for Gesture-based Human Computer Interactions,” International Journal of Computer Sciences and Engineering, Vol.7, Issue.3, pp.919-925, 2019.

MLA Style Citation: Kelvin Wambani Siovi, Cheruiyot Willison Kipruto, Agnes Mindila "Design Thinking for Gesture-based Human Computer Interactions." International Journal of Computer Sciences and Engineering 7.3 (2019): 919-925.

APA Style Citation: Kelvin Wambani Siovi, Cheruiyot Willison Kipruto, Agnes Mindila, (2019). Design Thinking for Gesture-based Human Computer Interactions. International Journal of Computer Sciences and Engineering, 7(3), 919-925.

BibTex Style Citation:
@article{Siovi_2019,
author = {Kelvin Wambani Siovi, Cheruiyot Willison Kipruto, Agnes Mindila},
title = {Design Thinking for Gesture-based Human Computer Interactions},
journal = {International Journal of Computer Sciences and Engineering},
issue_date = {3 2019},
volume = {7},
Issue = {3},
month = {3},
year = {2019},
issn = {2347-2693},
pages = {919-925},
url = {https://www.ijcseonline.org/full_paper_view.php?paper_id=3940},
doi = {https://doi.org/10.26438/ijcse/v7i3.919925}
publisher = {IJCSE, Indore, INDIA},
}

RIS Style Citation:
TY - JOUR
DO = {https://doi.org/10.26438/ijcse/v7i3.919925}
UR - https://www.ijcseonline.org/full_paper_view.php?paper_id=3940
TI - Design Thinking for Gesture-based Human Computer Interactions
T2 - International Journal of Computer Sciences and Engineering
AU - Kelvin Wambani Siovi, Cheruiyot Willison Kipruto, Agnes Mindila
PY - 2019
DA - 2019/03/31
PB - IJCSE, Indore, INDIA
SP - 919-925
IS - 3
VL - 7
SN - 2347-2693
ER -

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Abstract

Gesture is a way of communication which involves body language and can be defined with or without spoken words. The primary goal of gesture interaction applied to Human-Computer Interaction (HCI) is to create systems, which can identify specific human gestures and use them to convey information or control devices. Gesture interaction is already a promising input modality in modern gaming, augmented and virtual reality. Gestural input makes computing more “natural” by enabling communication with a computer the same way we also communicate with one another. Computer users face challenges when engaging and implementing gesture interactions, that is: complex coordination of all gestures regularly, mastering approachability to different gestures, muscle fatigue and a lack of supporting data input that is seamless with gesture interaction. In combination with a lack of tracking success or failure, end users often struggle to execute gestures correctly. Most gesture interaction approaches are designed to control discrete events one by one given gesture till all are complete To compensate this, users require a design thinking framework that supports them during execution of gestures.

Key-Words / Index Term

Design Thinking, Modalities, Interaction Design

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