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Survey on Virtual Reality

Prabhat K. Pushkar1 , Vishnu Nair2 , Himanshu Gupta3 , Akash Ubbu4 , Swati Gajbhiye5

Section:Survey Paper, Product Type: Journal Paper
Volume-7 , Issue-4 , Page no. 569-574, Apr-2019

CrossRef-DOI:   https://doi.org/10.26438/ijcse/v7i4.569574

Online published on Apr 30, 2019

Copyright © Prabhat K. Pushkar, Vishnu Nair, Himanshu Gupta, Akash Ubbu, Swati Gajbhiye . This is an open access article distributed under the Creative Commons Attribution License, which permits unrestricted use, distribution, and reproduction in any medium, provided the original work is properly cited.

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IEEE Style Citation: Prabhat K. Pushkar, Vishnu Nair, Himanshu Gupta, Akash Ubbu, Swati Gajbhiye, “Survey on Virtual Reality,” International Journal of Computer Sciences and Engineering, Vol.7, Issue.4, pp.569-574, 2019.

MLA Style Citation: Prabhat K. Pushkar, Vishnu Nair, Himanshu Gupta, Akash Ubbu, Swati Gajbhiye "Survey on Virtual Reality." International Journal of Computer Sciences and Engineering 7.4 (2019): 569-574.

APA Style Citation: Prabhat K. Pushkar, Vishnu Nair, Himanshu Gupta, Akash Ubbu, Swati Gajbhiye, (2019). Survey on Virtual Reality. International Journal of Computer Sciences and Engineering, 7(4), 569-574.

BibTex Style Citation:
@article{Pushkar_2019,
author = {Prabhat K. Pushkar, Vishnu Nair, Himanshu Gupta, Akash Ubbu, Swati Gajbhiye},
title = {Survey on Virtual Reality},
journal = {International Journal of Computer Sciences and Engineering},
issue_date = {4 2019},
volume = {7},
Issue = {4},
month = {4},
year = {2019},
issn = {2347-2693},
pages = {569-574},
url = {https://www.ijcseonline.org/full_paper_view.php?paper_id=4078},
doi = {https://doi.org/10.26438/ijcse/v7i4.569574}
publisher = {IJCSE, Indore, INDIA},
}

RIS Style Citation:
TY - JOUR
DO = {https://doi.org/10.26438/ijcse/v7i4.569574}
UR - https://www.ijcseonline.org/full_paper_view.php?paper_id=4078
TI - Survey on Virtual Reality
T2 - International Journal of Computer Sciences and Engineering
AU - Prabhat K. Pushkar, Vishnu Nair, Himanshu Gupta, Akash Ubbu, Swati Gajbhiye
PY - 2019
DA - 2019/04/30
PB - IJCSE, Indore, INDIA
SP - 569-574
IS - 4
VL - 7
SN - 2347-2693
ER -

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Abstract

Virtual Reality is based on the notion of immersion i.e. a new technological advancement in the field of human machine interaction bringing it closer to real life. It is a technology for simulation of a real or virtual world in which one can immerse, touch, & sense the objects with the virtual presence in that 3-D world. Virtual Reality (VR) is a well-known concept and has been proven to be beneficial in various areas such as entertainment, research, military training, medical training, etc. Also, many applications using VR technology in education have been reported. This paper reviews the ideas & concepts behind the architectural representation, supporting software & hardware implementations, various categorized languages & modelling tools etc. This paper also studies current research objectives, comparison with other virtualized environments, development trends of VR, & modeling methods. Based on the analysis of structure & functioning of virtual reality environment, this paper presents various applications of virtual reality & different categories of issues related to it.

Key-Words / Index Term

Virtual Reality , Human – Machine Interaction , Modeling and techniques

References

[1] https://en.wikipedia.org/wiki/Virtual_reality
[2] Namrata Singh; Sarvpal Singh, “Virtual Reality: A brief Survey”, International Conference on Information Communication and Embedded Systems (ICICES), 2017
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[5] Zhenjiang Shen, Yan Ma, Kenichi Sugihara, Zhenhan Lei, Evan Shi, “Technical possibilities of cloud based Virtual Reality Implementing SaaS for online collaboration in Urban Planning”, Int. J. Communications, Network and System Sciences, 2014, 7, 463-473.
[6] Science in China Series F: Information Sciences, 2009.
[7] A. Hendaoui, A. Limayem, C.W. Thompson, “3D social virtual world: research issues and challenges”, IEEE Internet Computing (Jan/Feb 2008) 88–92.