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Latency Equalization as a New Network Service Primitive in an Interactive Network Application

RAJU V1

Section:Research Paper, Product Type: Journal Paper
Volume-3 , Issue-5 , Page no. 236-242, May-2015

Online published on May 30, 2015

Copyright © RAJU V . This is an open access article distributed under the Creative Commons Attribution License, which permits unrestricted use, distribution, and reproduction in any medium, provided the original work is properly cited.

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IEEE Style Citation: RAJU V, “Latency Equalization as a New Network Service Primitive in an Interactive Network Application,” International Journal of Computer Sciences and Engineering, Vol.3, Issue.5, pp.236-242, 2015.

MLA Style Citation: RAJU V "Latency Equalization as a New Network Service Primitive in an Interactive Network Application." International Journal of Computer Sciences and Engineering 3.5 (2015): 236-242.

APA Style Citation: RAJU V, (2015). Latency Equalization as a New Network Service Primitive in an Interactive Network Application. International Journal of Computer Sciences and Engineering, 3(5), 236-242.

BibTex Style Citation:
@article{V_2015,
author = {RAJU V},
title = {Latency Equalization as a New Network Service Primitive in an Interactive Network Application},
journal = {International Journal of Computer Sciences and Engineering},
issue_date = {5 2015},
volume = {3},
Issue = {5},
month = {5},
year = {2015},
issn = {2347-2693},
pages = {236-242},
url = {https://www.ijcseonline.org/full_paper_view.php?paper_id=511},
publisher = {IJCSE, Indore, INDIA},
}

RIS Style Citation:
TY - JOUR
UR - https://www.ijcseonline.org/full_paper_view.php?paper_id=511
TI - Latency Equalization as a New Network Service Primitive in an Interactive Network Application
T2 - International Journal of Computer Sciences and Engineering
AU - RAJU V
PY - 2015
DA - 2015/05/30
PB - IJCSE, Indore, INDIA
SP - 236-242
IS - 5
VL - 3
SN - 2347-2693
ER -

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Abstract

Multiparty interactive network applications such as teleconferencing, network gaming, and online trading are gaining popularity. In addition to end-to-end latency bounds, these applications require that the delay difference among multiple clients of the service is minimized for a good interactive experience. We propose a Latency Equalization (LEQ) service, which equalizes the perceived latency for all clients participating in an interactive network application. To effectively implement the proposed LEQ service, network support is essential. The LEQ architecture uses a few routers in the network as hubs to redirect packets of interactive applications along paths with similar end-to-end delay. We first formulate the hub selection problem, prove its NP-hardness, and provide a greedy algorithm to solve it. Through extensive simulations, we show that our LEQ architecture significantly reduces delay difference under different optimization criteria that allow or do not allow compromising the per-user end-to-end delay. Our LEQ service is incrementally deployable in today’s networks, requiring just software modifications to edge routers.

Key-Words / Index Term

Latency equalization, Interactive network, Delay difference in networks, NP-Hardness

References

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