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Hand Gesture Recognition for Human Computer Interaction through KNN Algorithm and Mediapipe

Shaik Sai Rohit1 , Raunak Kandoi2 , Sandeep Kumar3

  1. Dept. of Computer Science and Engineering, Sharda School of Engineering and Technology, Sharda University, Greater Noida, Uttar Pradesh, India.
  2. Dept. of Computer Science and Engineering, Sharda School of Engineering and Technology, Sharda University, Greater Noida, Uttar Pradesh, India.
  3. Dept. of Computer Science and Engineering, Sharda School of Engineering and Technology, Sharda University, Greater Noida, Uttar Pradesh, India.

Section:Research Paper, Product Type: Journal Paper
Volume-11 , Issue-4 , Page no. 14-18, Apr-2023

CrossRef-DOI:   https://doi.org/10.26438/ijcse/v11i4.1418

Online published on Apr 30, 2023

Copyright © Shaik Sai Rohit, Raunak Kandoi, Sandeep Kumar . This is an open access article distributed under the Creative Commons Attribution License, which permits unrestricted use, distribution, and reproduction in any medium, provided the original work is properly cited.

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IEEE Style Citation: Shaik Sai Rohit, Raunak Kandoi, Sandeep Kumar, “Hand Gesture Recognition for Human Computer Interaction through KNN Algorithm and Mediapipe,” International Journal of Computer Sciences and Engineering, Vol.11, Issue.4, pp.14-18, 2023.

MLA Style Citation: Shaik Sai Rohit, Raunak Kandoi, Sandeep Kumar "Hand Gesture Recognition for Human Computer Interaction through KNN Algorithm and Mediapipe." International Journal of Computer Sciences and Engineering 11.4 (2023): 14-18.

APA Style Citation: Shaik Sai Rohit, Raunak Kandoi, Sandeep Kumar, (2023). Hand Gesture Recognition for Human Computer Interaction through KNN Algorithm and Mediapipe. International Journal of Computer Sciences and Engineering, 11(4), 14-18.

BibTex Style Citation:
@article{Rohit_2023,
author = {Shaik Sai Rohit, Raunak Kandoi, Sandeep Kumar},
title = {Hand Gesture Recognition for Human Computer Interaction through KNN Algorithm and Mediapipe},
journal = {International Journal of Computer Sciences and Engineering},
issue_date = {4 2023},
volume = {11},
Issue = {4},
month = {4},
year = {2023},
issn = {2347-2693},
pages = {14-18},
url = {https://www.ijcseonline.org/full_paper_view.php?paper_id=5551},
doi = {https://doi.org/10.26438/ijcse/v11i4.1418}
publisher = {IJCSE, Indore, INDIA},
}

RIS Style Citation:
TY - JOUR
DO = {https://doi.org/10.26438/ijcse/v11i4.1418}
UR - https://www.ijcseonline.org/full_paper_view.php?paper_id=5551
TI - Hand Gesture Recognition for Human Computer Interaction through KNN Algorithm and Mediapipe
T2 - International Journal of Computer Sciences and Engineering
AU - Shaik Sai Rohit, Raunak Kandoi, Sandeep Kumar
PY - 2023
DA - 2023/04/30
PB - IJCSE, Indore, INDIA
SP - 14-18
IS - 4
VL - 11
SN - 2347-2693
ER -

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Abstract

In our day to day life humans interact with computers or machines very frequently and these interactions result in completion of meaningful tasks or scheduled jobs. These interactions can involve a lot of applications like gaming, typing, scrolling, pointing, remote arm movement, etc. Out of all the ways of interacting such as mechanical movement like mouse, keyboard, joystick, etc., speech recognition, etc. The most effective one is thought to be through hand because the mechanical ones even include the movement of hand ultimately, so in order to make this interaction more convenient and efficient there was an idea of developing hand gesture recognition and it was later implemented but often it involved special instruments such as gloves with sensors or particular background. This proposed paper emphasizes the more effective way of human computer interaction which is hand gesture recognition. There are three main modules which are hand detection and hand tracking and hand gesture recognition. There are several applications of this way of interaction the user can customize to their own use. This model is fast and accurate and it can go up to 30fps and the main applications include the video game stimulation, virtual board and many other useful human computer interactions. The proposed model can detect hand even in strained backgrounds and without gloves in almost all of the cases and the model is robust and smooth. The hand gestures are one of the most natural ways of communication in humans rather than input through keyboards and mouse. This model can be used in VR and AR stimulations which would need a better way of human computer interaction than a keyboard and mouse. The main objective of this paper is to employ a new model to improve the human computer interaction. In the proposed model a menu will be displayed with the numbers representing the action desired by the user let us say 1. Represents the virtual mouse 2. Represents the virtual keyboard 3. Represents the other menu where a series of actions can be defined by the user. The proposed model uses the hand sign detection for the recognition of the numbers by the finger counting module and again using other hand sign detection module. The objective is to form a neural network to distinguish the hand signs in order recognize the hand sign to implement the desired action of the user. We have utilized Google`s Mediapipe Frame Work Arrangements has further developed hand recognition model and may understand 21 3D landmarks of Palm. Subsequently we`ll endeavor to know it and the method for utilizing this Library Python to understand our objective.

Key-Words / Index Term

Mediapipe, Sign language recognition [SLR], Human computer interaction, Gesture recognition

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