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Future Generation Education on Augmented Reality

K. Ganesh Kumar1

Section:Survey Paper, Product Type: Journal Paper
Volume-07 , Issue-08 , Page no. 108-113, Apr-2019

CrossRef-DOI:   https://doi.org/10.26438/ijcse/v7si8.108113

Online published on Apr 10, 2019

Copyright © K. Ganesh Kumar . This is an open access article distributed under the Creative Commons Attribution License, which permits unrestricted use, distribution, and reproduction in any medium, provided the original work is properly cited.

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IEEE Style Citation: K. Ganesh Kumar, “Future Generation Education on Augmented Reality,” International Journal of Computer Sciences and Engineering, Vol.07, Issue.08, pp.108-113, 2019.

MLA Style Citation: K. Ganesh Kumar "Future Generation Education on Augmented Reality." International Journal of Computer Sciences and Engineering 07.08 (2019): 108-113.

APA Style Citation: K. Ganesh Kumar, (2019). Future Generation Education on Augmented Reality. International Journal of Computer Sciences and Engineering, 07(08), 108-113.

BibTex Style Citation:
@article{Kumar_2019,
author = {K. Ganesh Kumar},
title = {Future Generation Education on Augmented Reality},
journal = {International Journal of Computer Sciences and Engineering},
issue_date = {4 2019},
volume = {07},
Issue = {08},
month = {4},
year = {2019},
issn = {2347-2693},
pages = {108-113},
url = {https://www.ijcseonline.org/full_spl_paper_view.php?paper_id=928},
doi = {https://doi.org/10.26438/ijcse/v7i8.108113}
publisher = {IJCSE, Indore, INDIA},
}

RIS Style Citation:
TY - JOUR
DO = {https://doi.org/10.26438/ijcse/v7i8.108113}
UR - https://www.ijcseonline.org/full_spl_paper_view.php?paper_id=928
TI - Future Generation Education on Augmented Reality
T2 - International Journal of Computer Sciences and Engineering
AU - K. Ganesh Kumar
PY - 2019
DA - 2019/04/10
PB - IJCSE, Indore, INDIA
SP - 108-113
IS - 08
VL - 07
SN - 2347-2693
ER -

           

Abstract

Educator says that the learning process should be all about creativity and interaction. While teachers do not necessarily need to recruit all students into subject, their goal is to get them interested in a subject. Augmented Reality technology has the potential to blend both real and virtual environment to create an enhanced learning experience. Besides compared to paper-based solutions and conventional mobile applications, AR book system with scaffolding models they developed could help students to learn, particularly those with low reading ability. Objective of this paper is to highlight the applications and opportunities of research on AR applications in education.

Key-Words / Index Term

Augmented Reality, Education, Learning, Marker based

References

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