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Games Transmogrified to Make Classroom Teaching More Effective

Kavisha Duggal1 , Lovi Raj Gupta2 , G Kavya Sri3

  1. Dept. of CSE, Raghu Institute of Technology, Visakhapatnam, India.
  2. Dept. of CSE, Lovely Professional University, Phagwara, India.
  3. Dept. of CSE, Raghu Institute of Technology, Visakhapatnam, India.

Correspondence should be addressed to: kavisha_duggal@yahoo.com.

Section:Review Paper, Product Type: Journal Paper
Volume-5 , Issue-12 , Page no. 259-266, Dec-2017

CrossRef-DOI:   https://doi.org/10.26438/ijcse/v5i12.259266

Online published on Dec 31, 2017

Copyright © Kavisha Duggal, Lovi Raj Gupta, G Kavya Sri . This is an open access article distributed under the Creative Commons Attribution License, which permits unrestricted use, distribution, and reproduction in any medium, provided the original work is properly cited.

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IEEE Style Citation: Kavisha Duggal, Lovi Raj Gupta, G Kavya Sri, “Games Transmogrified to Make Classroom Teaching More Effective,” International Journal of Computer Sciences and Engineering, Vol.5, Issue.12, pp.259-266, 2017.

MLA Style Citation: Kavisha Duggal, Lovi Raj Gupta, G Kavya Sri "Games Transmogrified to Make Classroom Teaching More Effective." International Journal of Computer Sciences and Engineering 5.12 (2017): 259-266.

APA Style Citation: Kavisha Duggal, Lovi Raj Gupta, G Kavya Sri, (2017). Games Transmogrified to Make Classroom Teaching More Effective. International Journal of Computer Sciences and Engineering, 5(12), 259-266.

BibTex Style Citation:
@article{Duggal_2017,
author = {Kavisha Duggal, Lovi Raj Gupta, G Kavya Sri},
title = {Games Transmogrified to Make Classroom Teaching More Effective},
journal = {International Journal of Computer Sciences and Engineering},
issue_date = {12 2017},
volume = {5},
Issue = {12},
month = {12},
year = {2017},
issn = {2347-2693},
pages = {259-266},
url = {https://www.ijcseonline.org/full_paper_view.php?paper_id=1613},
doi = {https://doi.org/10.26438/ijcse/v5i12.259266}
publisher = {IJCSE, Indore, INDIA},
}

RIS Style Citation:
TY - JOUR
DO = {https://doi.org/10.26438/ijcse/v5i12.259266}
UR - https://www.ijcseonline.org/full_paper_view.php?paper_id=1613
TI - Games Transmogrified to Make Classroom Teaching More Effective
T2 - International Journal of Computer Sciences and Engineering
AU - Kavisha Duggal, Lovi Raj Gupta, G Kavya Sri
PY - 2017
DA - 2017/12/31
PB - IJCSE, Indore, INDIA
SP - 259-266
IS - 12
VL - 5
SN - 2347-2693
ER -

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Abstract

In this 21st century it is important to reinvent future of students by adopting unseasoned and interesting methods for classroom teaching. In this paper, games which everyone is familiar in day-to-day life are transmogrified and embedded into the classroom teaching to make the learning more ingrained and emphatic. To enhance classroom engagement it is very important to adopt classified teaching strategies which make the neoteric students to attend the classes without attendance compulsion. The games discussed in the paper are not subject or stream dependent, they can be easily modified and implemented with minor change to create a reasonable fun and learning environment. Games are competitive in nature which inbuilt the problem solving skills among the students through various stages of activities involved in game play. Implementation of games in education helps students to achieve planning, strategic thinking, communication skills, group decision making, negotiating skills and the most important gain in knowledge.

Key-Words / Index Term

Game based learning, Class room teaching, Effective learning, Teaching methodologies

References

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